There are few studios I respect more in the gaming world than Double Fine. Founded by industry legend Tim Schafer way back in July 2000, the mastermind behind adventure game classics like Grim Fandango and Full Throttle has spent the past 26 years making a range of games that have you doing everything from jumping into people’s brains to becoming a rock legend to using Russian dolls to solve puzzles. Every single thing this developer creates is so unique, and none more so than Psychonauts 2 . From the Backlog
Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here . And I love this delightfully unorthodox platformer not just because of its excellent characters and imaginative level design, but also because of the hard journey it went on to see the light of day after six long years of development. Now I consider most video games a miracle, but not all video games have a 23+ hour documentary showing exactly how they were made and all the things people sacrificed to make them so special. You owe it to yourself to watch it, more so now that Double Fine has parted ways with Microsoft and is yet again stepping into the world as an independent studio with so much left to give. Enough about that for now, though; let us touch on everything that makes Psychonauts 2 such a masterpiece now that I’ve hit the credits for the first time. Insane in the membrane
(Image credit: Xbox Game Studios/Double Fine) The concept of being able to read the minds of those around you and even jump into their brains to root around sounds thrilling at first, but I bet it doesn’t take long before you stumble across mountains of trauma and terrible opinions. But what if you could change people by delving deep into their subconscious and pulling on a few strings? That’s exactly what our hero Razputin "Raz" Aquato must do as a newly minted member of the Psychonauts, who also happens to come from a family of eccentric circus performers who are horrendously allergic to water. That explains the gaudy green skin and penchant for 3D platforming. Psychonauts 2 starts incredibly strong as you’re yeeted into the head of a paranoid dentist harbouring the location of a long-lost psychic supervillain. If you’re afraid of rotting teeth or the idea of someone rooting around in your chompers with sharp objects, this level totally isn’t for you, but goodness me, is it gorgeous. I’m filled with a feeling of proud disgust as I grasp onto a zipper of teeth using my telekinesis, only to pull it down to reveal a new area, while bouncing across a squishy yet jagged mixture of gums and teeth resembles a video game equivalent of a SpongeBob SquarePants close-up gag. (Image credit: Double Fine) It’s gross, needlessly detailed, yet instantly endearing. Thankfully, the remaining levels in Psychonauts 2 are equally as impressive but don’t make you want to lose your lunch…


