‘We ended up with four really big campaigns and 70 missions. It’s insane’ — Warhammer 40,000: Dawn of War 4 creative director says King Art’s ideas ‘snowballed’ after deciding on four faction campaigns with branching stories
King Art co-founder and Dawn of War 4 creative director Jan Theysen says the game’s four faction campaigns were decided "super early" on Theysen says Warhammer in general "is fundamentally about the factions," and they wanted to make a cinematic experience He admits that the team’s ideas "snowballed" until the campaigns also feature branching storylines and "70 missions" Warhammer 40,000: Dawn of War 4 is an ambitious real-time strategy game (RTS) featuring four campaigns and branching missions, because King Art was admittedly really enthusiastic about centering the factions in the story. Speaking in an interview with TechRadar Gaming, where he’d also spoken about borrowing from the original Dawn of War ‘s systems , King Art co-founder and Dawn of War 4 creative director Jan Theysen said that the decision to have four separate faction campaigns for the Space Marines, Orks, Necrons, and Adeptus Mechanicus was "the first thing we decided" because Dawn of War , and Warhammer in general, "is fundamentally about the factions" and "how weird and crazy and cool they are." "You don’t really learn too much or everything you want to learn about Necrons or AdMech if you play just the Space Marines and fight them in a handful of missions," Theysen explained…