Back in 2000, Bandai Namco published the third game in the beloved Tales series, Tales of Eternia . It was received very well at launch, being praised for its high-octane action combat, charming cast, and humorous script — though the Western versions on the original PlayStation and PSP were held back by their omission of skits (character-driven dialogue scenes) and slightly subpar voice acting. But now, Tales of Eternia Remastered — developed by TOSE Co. — is here, aiming to remedy these issues and refine the game for a modern audience. Review info
Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Nintendo Switch 2, Nintendo Switch
Release date: October 16, 2026

I’ve spent just north of 30 hours with Tales of Eternia Remastered , playing through the main story, completing side quests, and exploring the realms of Inferia and Celestia. So, how effectively does this remaster bring a JRPG classic into the modern era? And is it truly worth playing? Here’s my verdict. Gimme a Boost! (Image credit: Bandai Namco) I’ll speak about the core Tales of Eternia experience in good time, but it only seems right to discuss the new stuff that this remaster brings to the table first. Arguably the main thing is the inclusion of Boost Function. This enables you to tailor your experience to your specific wants and needs, with highlights including a random encounter toggle, difficulty options, an increased item capacity setting, and an EXP gain adjuster. My personal favorite feature was the option to restore TP (which you consume when using skills) when camping, which made grinding feel a lot more fluid and easier to manage. The Boost Function suite is filled to the brim, and really helps to make the title more approachable for newcomers. My only real complaint here is that I would’ve loved the option to map a function — such as disabling enemy encounters — to one of the buttons on my Nintendo Switch 2 . Having to open the main menu, go into the Customize Section, and then the Boost Function felt a touch clunky. Best bit

(Image credit: Bandai Namco) Defeating the Greater Craymel, Celsius, was by far one of the most rewarding moments for me. She was giving me a lot of trouble by evading my Artes and freezing my healers into submission, but after switching up my formation and strategy, I was able to best her in a true battle for the ages. There’s a lot more to uncover, though. For instance, you can switch between remastered and original graphics and sound effects, which is sure to satisfy newcomers and long-time fans. The visual enhancements are relatively light overall. This isn’t a transformative overhaul, and some environments still look a little rough around the edges. But still, the remaster does illuminate some previously obscured details. As you can see in the images below, detailing on the statues is far more intricate, and foliage looks sharper in the remastered graphics mode. And while some may prefer the original pixel sprites, I think the remaster does a good job of cleaning them up a bit while keeping them faithful to the original artwork. Original graphics mode Bandai Namco Remastered graphics mode Bandai Namco While we’re on the topic of visuals, I unfortunately have a complaint to make: the cutscenes look pretty poor. They’ve been placed into widescreen, and it looks as if a filter has been applied; the results are underwhelming — characters and backgrounds lack clarity and definition, laying bare the limitations of the original material. That’s a nitpick, of course, and most elements of this remaster still hit the spot. For example, the newly recorded English voice acting is great, and each character’s personality shines through perfectly. Skits are finally here in the West, too, providing plenty of humorous and emotional moments when camping or resting. Objective icons are also introduced, which point you in the direction of the main story objective or side quests. I really appreciated this, especially as I didn’t want to miss out on side content, but if you want to figure everything out for yourself, you can swiftly switch it off in the Customize menu. An underrated classic, reborn

(Image credit: Bandai Namco) So, while it’s not flawless, the remaster of this title is solid overall and successfully makes this classic more palatable for modern audiences. But just how fun is the core game in the big 2026? I’ll lay my cards on the table: I had a spectacular time with Tales of Eternia Remastered . This was actually my first time playing the game — after all, I wasn’t even born when it was initially released. In spite of that, there was something so nostalgic about it, the warm, charming world and excellent cast totally captured my attention, and I found myself pouring countless hours into the game every single day. Something that stood out for me was the writing. Yes, the main narrative is nothing special — the world is in danger, and a group of young heroes needs to defy the odds to save everybody. But it’s the characters that make this experience so special. For the most part, you’ll spend your time with four key heroes. Reid is a reluctant protagonist who seems to be dragged into the chaos at every turn, Farah is a contemplative, complex young woman learning herself as the story unfolds, Keele is a stuck-up academic type who delivers some hilarious moments, and Meredy is a caring and curious foreign stranger who the crew slowly begins to understand in their quest to prevent disaster. The cast isn’t weighed down by the tired tropes and lazy writing that a lot of JRPGs faced at the time, and each party member is highly memorable. (Image credit: Bandai Namco) But how about the actual gameplay? Well, the combat is pretty unique. It manifests in the form of a fighter-RPG hybrid, with a large focus on reactive action-based commands…